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Rivet's Custom Spells Compendium

A collection of custom spells for Rivet, Artificer 7 / Rogue 11


Introduction

This document contains custom spells developed for the character Rivet, a tinkerer who combines arcane knowledge with mechanical ingenuity. These spells represent unique innovations that blend traditional magic with Rivet's specialized expertise in artifice and dimensional manipulation.


Spell Index

Spell NameLevelSchoolCasting TimeRangeComponentsDuration
Rivet's Voltic Conflagration3rdEvocation1 action120 ftV, S, M (a copper coil wrapped around a quartz crystal )Instantaneous

†a sliver of planar glass worth 50 gp, which is consumed


Spell Descriptions

Rivet's Voltic Conflagration Image

Rivet's Voltic Conflagration

3rd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a copper coil wrapped around a quartz crystal)
Duration: Instantaneous

You fire a charged lightning burst from your Lightning Launcher, which arcs toward a target before detonating in a 15-foot radius electromagnetic surge. Instead of an explosive shockwave, this releases a high-voltage discharge that briefly overloads nervous systems and mechanical constructs.

  • Each creature in the area must make a Dexterity saving throw.
  • On a failure: They take 6d6 lightning damage and are unable to take reactions until the start of their next turn.
  • On a success: They take half damage and suffer no secondary effect.
  • Creatures wearing metal armor or made of metal have disadvantage on the save.
  • Constructs & magically-powered machines that fail the save are also stunned for 1 round due to the electromagnetic interference.

At Higher Levels: When cast at 4th level or higher, the damage increases by 1d6 per level and the radius increases by 5 feet per two levels above 3rd.



Design Notes

These spells are intended to reflect Rivet's background as an Artificer/Rogue who specializes in manipulating electrical energy and dimensional space. They combine elements from traditional artificer crafting with the trickery and evasiveness of a rogue.

The Voltic Conflagration draws inspiration from traditional area-of-effect spells like Fireball, but with a specialized effect against constructs and a secondary effect that fits within the power level of 3rd-level spells.