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Rivet's Custom Spells Compendium

A collection of custom spells for Rivet, Artificer 7 / Rogue 11


Introduction​

This document contains custom spells developed for the character Rivet, a tinkerer who combines arcane knowledge with mechanical ingenuity. These spells represent unique innovations that blend traditional magic with Rivet's specialized expertise in artifice and dimensional manipulation.


Spell Index​

Spell NameLevelSchoolCasting TimeRangeComponentsDuration
Rivet's Voltic Conflagration3rdEvocation1 action120 ftV, S, M (a copper coil wrapped around a quartz crystal )Instantaneous

†a sliver of planar glass worth 50 gp, which is consumed


Spell Descriptions​

Rivet's Voltic Conflagration Image

Rivet's Voltic Conflagration​

3rd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a copper coil wrapped around a quartz crystal)
Duration: Instantaneous

You fire a charged lightning burst from your Lightning Launcher, which arcs toward a target before detonating in a 15-foot radius electromagnetic surge. Instead of an explosive shockwave, this releases a high-voltage discharge that briefly overloads nervous systems and mechanical constructs.

  • Each creature in the area must make a Dexterity saving throw.
  • On a failure: They take 6d6 lightning damage and are unable to take reactions until the start of their next turn.
  • On a success: They take half damage and suffer no secondary effect.
  • Creatures wearing metal armor or made of metal have disadvantage on the save.
  • Constructs & magically-powered machines that fail the save are also stunned for 1 round due to the electromagnetic interference.

At Higher Levels: When cast at 4th level or higher, the damage increases by 1d6 per level and the radius increases by 5 feet per two levels above 3rd.



Design Notes​

These spells are intended to reflect Rivet's background as an Artificer/Rogue who specializes in manipulating electrical energy and dimensional space. They combine elements from traditional artificer crafting with the trickery and evasiveness of a rogue.

The Voltic Conflagration draws inspiration from traditional area-of-effect spells like Fireball, but with a specialized effect against constructs and a secondary effect that fits within the power level of 3rd-level spells.